Nice to meet you!
Hi, I am Kylian!
About Me
I am currently a Year 4 student at Breda University of Applied Sciences.
If I had to name a specific domain I am passionate about, it would be gameplay & AI.
Experience working with Unreal Engine, Unity, Godot, and custom C++ engines.
My Work
Inferno
University project where 2 programmers, 5 designers, and 11 artists were tasked with expanding a third-person speedrunning prototype to a full-fledged game in 8 weeks. I was a technical lead on the team.
Crow's Nest
University project where a team of 13 students was tasked with creating a game inspired by "Lovers in a Dangerous Spacetime" in 8 weeks.
Physics & AI Showcase
University project where I learned the fundamentals of programming Physics & AI behaviour in a custom engine. Topics discussed included: A*, graphs, navmesh, collision detection + resolution.
Racing Game Engine
University project where I worked with 5 programmers to create a racing game engine. I was responsible for AI behaviour of the cars on the track. The engine runs on PC and SteamDeck, made in 8 weeks.
Couzin's Model Flocking Behaviour
Research project on physically accurate flocking behaviour using Couzin's Model. Agents avoid, align, and move towards other agents to exhibit realistic flocking.
I Won't Forget Hue
3D Unity game created in a 16-student team over 14 weeks. I acted as lead developer. Released on Steam with over 20,000 downloads.
Vanishing Worlds
Game created in a 3-person team. Each member did Design, Programming, and Art. Finished in 4 weeks.