Nice to meet you!
Hi, I am Kylian!
About Me [WIP]
Student at Breda University of Applied Sciences
Gameplay & AI programmer
Experience with Unreal, Unity, Godot, custom C++ engine
My Work

Crow's Nest
University project where a team of 13 students was tasked with creating a game inspired by "Lovers in a Dangerous Spacetime" in 8 weeks.

Physics & AI Showcase
University project where I learned the fundamentals of programming Physics & AI behaviour in a custom engine. Topics discussed included: A*, graphs, navmesh, collision detection + resolution.

Racing Game Engine
University project where I worked with 5 programmers to create a racing game engine. I was responsible for AI behaviour of the cars on the track. The engine runs on PC and SteamDeck, made in 8 weeks.

Couzin's Model Flocking Behaviour
Research project on physically accurate flocking behaviour using Couzin's Model. Agents avoid, align, and move towards other agents to exhibit realistic flocking.

I Won't Forget Hue
3D Unity game created in a 16-student team over 14 weeks. I acted as lead developer. Released on Steam with over 20,000 downloads.

Vanishing Worlds
Game created in a 3-person team. Each member did Design, Programming, and Art. Finished in 4 weeks.