Crow's Nest
University project where a team of 13 students was tasked with creating a game inspired by "Lovers in a Dangerous Spacetime" in 8 weeks.
- As a programmer in the team, I was mainly responsible for translating the Design's team vision to working gameplay logic. In particular I was responsible for all enemy AI-related logic. Movement, Player detection, attack logic, health.
Student Project
Unreal Engine
Blueprints
AI
Console