Portfolio Kylian

Crow's Nest
Crow's Nest
University project where a team of 13 students was tasked with creating a game inspired by "Lovers in a Dangerous Spacetime" in 8 weeks.

  • As a programmer in the team, I was mainly responsible for translating the Design's team vision to working gameplay logic. In particular I was responsible for all enemy AI-related logic. Movement, Player detection, attack logic, health.

Student Project Unreal Engine Blueprints AI Console